Black King

Level 156,250 gpWeaponBulk 2RareLegacy

1d8P·Martial·Firearm·Two-handed

Range 40 ft.·Reload 1

Runes +2, greater striking, ashen

The black king is a +2 greater striking ashen blunderbuss . While the dark metal frame is still pleasant to look at, this design prioritizes destructive power over aesthetic appeal. This specialized blunderbuss has a scatter radius of 20 feet instead of 10, and all splash damage it deals is void damage instead of physical. Due to the risk of collateral damage, this weapon is typically only used by the especially foolhardy or reckless.

Activate ◆◆ envision, Interact

Frequency once per day;


Effect You unleash a blast of draining flame, dealing 5d6 fire,5d6 void damage to all creatures in a 60 foot cone (DC 34 reflex save). Creatures who fail their saving throw are knocked back 5 feet. Creatures who critically fail are knocked back 10 feet and fall Prone.

Traits

Concussive

These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Scatter 20 ft

This weapon fires a cluster of pellets in a wide spray. Scatter always has an area listed with it, indicating the radius of the spray. On a hit, the primary target of attacks with a scatter weapon take the listed damage, and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.

Critical Specialization (firearm)

The target must succeed at a Fortitude save against your class DC or be stunned 1.