Blade of Four Energies
1d6P/S·Martial·Sword·One-handed
Runes +2, greater striking, shifting
This +2 greater striking shifting shortsword is formed of rapidly vibrating air and magical energy, though it uses the same statistics as iron. The wooden hilt is adorned with four gems, representing the energies of acid, cold, fire, and electricity, that sparkle in sequence at random intervals.
Activate ◇ Interact
Frequency once per round
Effect You draw magical energy from one of the gems. Roll 1d4. Until the start of your next turn, the weapon gains the corresponding rune:
- •Corrosive ,
- •Flaming ,
- •Frost , or
- •Shock . Effect: Blade of Four Energies
Activate ◆◆ command, envision
Frequency once per day
Requirements The blade has an energy rune from the first activation
Effect You call upon the energy stored in the blade to explode outward. The blade of four energies casts a 5th-rank spell that depends on the active rune:
- •Acid Arrow for corrosive ,
- •Fireball for flaming ,
- •Cone of Cold for frost , or
- •Lightning Bolt for shock . The DC for these spells is 30 and the spell attack modifier is +20.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.