Blink Blade
1d4P/S·Simple·Knife·One-handed
Runes +2, striking
The blade of this +2 striking dagger is etched with whirling portals, and a single blue sapphire adorns its hilt. It feels lightweight and is always slightly warm to the touch.
Activate ◆◆ Interact
Frequency once per day
Effect You cast Translocate. The space you leave and the one you appear in are filled with puffs of smoke that make anyone within Concealed until they leave the smoke or until the end of your next turn, at which point the smoke dissipates. When used in strong winds, the smoke disperses immediately.
Activate ↺ envision
Frequency once per day
Trigger Your melee attack roll with the blink blade is a critical success
Effect You and your target teleport to a space within 10 feet. The target arrives in a safe, open space of your choosing adjacent to your arrival space. This teleportation also creates puffs of smoke, as noted with the activation above.
Traits
The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.
You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.
You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.