Bonded Animal
Prerequisites expert in Nature
You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a nature check against the animal's Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond.
A helpful animal is easier to direct. If your bonded animal is level –1, it gains the minion trait, allowing you to command it more efficiently. The maximum level of creature that can be your minion increases to 3 if you're a master in Nature and to 11 if you're legendary.
Special You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a pet or familiar).
Traits
An activity with this trait takes a day or more, and can be used only during downtime.
A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. You can select a feat with this trait when your class grants a general feat.
A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat.