Boughshatter

Level 132,875 gpWeaponBulk 1UncommonRemaster

1d6B/P·Simple·Club·One-handed

Runes +2, greater striking

Material adamantine

The spikes of this +2 greater striking standard-grade adamantine morningstar have a faintly green shimmer, as if resembling Ayrzul's crystalline teeth. The weapon vibrates briefly when first drawn in or carried into a radioactive area, with the intensity of the vibration correlating to the radioactivity's strength. While you carry Boughshatter, you gain a +4 status bonus to saving throws against radiation, including Ayrzul's Blight.


Activate—Splintering Strike ◆◆ (manipulate)

Frequency Once per minute


Effect Make a Strike with the morningstar that deals an extra die of weapon damage. If you make this Strike against a fungus, plant, or creature with the wood trait, the Strike ignores 10 points of the target's resistances to bludgeoning and piercing damage, if any. By damaging such a creature, the morningstar causes the target's flesh to explode in a shower of splinters that affect a 30-foot cone originating from the target's space, dealing 8d6 piercing damage to creatures in the area (DC 30 reflex save). You and the target are unaffected by these splinters.


Activate—Absorb Corruption (concentrate)

Frequency Once per day

Trigger You take poison or void damage;


Effect You channel some of the toxic energy into Boughshatter, granting the weapon the effects of either a Decaying weapon rune, Grievous weapon rune, or Wounding weapon rune for 1 minute. While under this effect, the morningstar glows with dim green light in a 20-foot radius.

Traits

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Versatile P

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.