Bully or Baiter?
Trained Skills intimidation, Underworld Lore
Ability Boosts cha, str, con, dex, int, wis
Granted Feat Intimidating Glare
Force, be it as a physical presence or as a strength of personality, has long given bullies power over others in their groups. Whether it's the threat of a physical beating or the actual assault itself, the bully's methods are usually efficient at establishing a network full of fearful followers and social power. You may have been a bully yourself, and if so, you've never faced any significant comeuppance or retribution for your nefarious actions, and the skills you developed as a youth while bullying others serve you very well today. Yet maybe you weren't the bully—maybe you were a baiter of bullies instead? Someone who put on an irresistible-to-bullies appearance only to turn their tactics back upon them with threats and violence. Were you a champion of the picked-upon and downtrodden in schoolyard and back alley alike, who lured the local bullies into traps that taught them lessons writ in blood and pain?
Choose two attribute boosts. One must be to Strength or Charisma , and one is a free attribute boost.
You're trained in the Intimidation skill and the Underworld Lore skill. You gain the Intimidating Glare skill feat.
If you have the Warrior persona trait, you also become trained in the Warfare Lore skill.
Traits
Persona traits represent public archetypes associated with adventurers. Each persona shapes how the public perceives you. Flirt: The public perceives you as the most romantic of the group, and you may be thought of as a seducer or vapid pretender who gets by on their looks and brings nothing of value to the party. Guardian: The public perceives you as the healer and protector of the group, but some may also consider you too soft-hearted and meek to be a "true hero." Leader: The public perceives you as the leader of the group, but some likewise consider you too brash or even pompous. Scholar: The public considers you the problem-solver and brains of the group, though some also perceive you as arrogant or incapable of physical tasks. Scoundrel: The public is convinced you are the "bad boy/bad girl" of the group who gets the distasteful but necessary things done, but who is at times thought of as a criminal or potential traitor to the party. Underdog: The public perceives you as a "fish out of water"—someone who accidently got swept up by the group and still manages to triumph, but who is sometimes thought of as a weak link or loser. Warrior: The public believes you are the strong-arm of the group, the person who excels in a fight but is also at times considered cruel, uncouth, or even a bully. Wildcard: The public perceives you as a source of whimsy, outlandish ideas, and comedy in the group, but that reputation is a double-edged sword, as some also consider you a liability or unreliable.