Castrovel's Beacon

Level 144,500 gpWeaponBulk 1UniqueRemaster

1d6P·Martial·Sword·One-handed

Runes +2, greater striking, brilliant

Material cold iron

The tip of this +2 greater striking brilliant standard-grade cold iron rapier shines with a flickering sheen of green light that mimics the glittering appearance of Castrovel in the night sky. The carrier of Castrovel's Beacon instinctively knows Castrovel's position in the sky even if it hasn't actually yet risen into view, which grants the wielder a +2 item bonus to Sense Direction when using the stars to orient themself. Additionally, the weapon grants a +2 item bonus to all saving throws against effects that cause the Dazzled or Blinded conditions.

When its brilliant rune is activated, the counteract rank is 6 and the counteract modifier is +21.

Activate—Starlight Burst (manipulate)

Frequency once per day


Effect You cast Vibrant Pattern from Castrovel's Beacon as a 6th-rank arcane spell with a DC 31 will save. Creatures with the elf trait are immune to Starlight Burst, and creatures with the demon trait take a –2 item penalty on all Will saves against the effect.

Traits

Deadly d8

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Disarm

You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Critical Specialization (sword)

The target is made off-balance by your attack, becoming off-guard until the start of your next turn.