Chalice of Justice

Level 144,500 gpWeaponBulk 1UncommonRemaster

1d8S/P·Martial·Sword·One-handed

Runes +2, greater striking, holy

Material cold iron

This gleaming golden sword is a +2 greater striking holy cold iron longsword given only to the worthiest heroes of a holy faith. It's made of a sacred, secret alloy that makes the blade both cold iron and silver. If you're unholy, you're Drained 2 while holding a chalice of justice . You can't recover from this condition while holding the weapon.


Activate—Sip of Justice (manipulate)

Frequency once per day

Effect The pommel of the weapon transmutes into the shape of a miniature chalice. You drink deep from the chalice and regain HP equal to the chalice's level. If you're holy, you regain double the HP, and for 1 minute, whenever you critically hit an unholy creature with the chalice of justice , the creature takes 2d6 persistent spirit damage, and it's Slowed 1 for 1 round. The persistent spirit damage has the holy trait.

Effect: Sip of Justice


Craft Requirements You're holy.

Traits

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.

Versatile P

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (sword)

The target is made off-balance by your attack, becoming off-guard until the start of your next turn.