Chronomancer Staff
1d4B(1d8 two-handed)·Simple·Club·One or two-handed
Runes +2, greater striking, speed
Clock faces and gears adorn the twisted iron shaft of a chronomancer staff , the hands of the clocks continually ticking or winding backward. Used as a weapon, the staff is a +2 greater striking quickstrike staff . While wielding this staff, you also gain a +1 circumstance bonus to initiative rolls.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- •Cantrip Time Sense
- •1st Déjà Vu, Synchronize
- •2nd Loose Time's Arrow, Synchronize
- •3rd Day's Weight, Haste, Slow, Time Jump
- •4th Curse of Lost Time
- •5th Quicken Time, Rewinding Step, Stagnate Time
- •6th Cast into Time, Day's Weight
- •7th Time Beacon
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.
You knock the target up to 10 feet away from you. This is forced movement.