Cinderclaw Gauntlet

Level 5150 gpWeaponBulk LUncommonLegacy

1d4P/S·Simple·Brawling·One-handed

Runes +1, striking

This sharp-taloned +1 striking spiked gauntlet appears to have been crafted from dragon scales, with claws built from iron. In addition to the typical weapon traits, a Cinderclaw gauntlet has the versatile S trait.

On a critical hit, the Cinderclaw gauntlet deals an additional 1d6 fire damage.

Activate command

Trigger Your attack roll with the Cinderclaw gauntlet is a critical success.


Effect The creature you hit must succeed at a DC 19 fortitude save or be Sickened 1 by the gauntlet's acrid smoke. Creatures that don't need to breathe are immune.

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Free-Hand

This weapon doesn't take up your hand, usually because it is built into your armor. A free-hand weapon can't be Disarmed. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. You can't attack with a free-hand weapon if you're wielding anything in that hand or otherwise using that hand. When you're not wielding anything and not otherwise using the hand, you can use abilities that require you to have a hand free as well as those that require you to be wielding a weapon in that hand. Each of your hands can have only one free-hand weapon on it.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Versatile S

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (brawling)

The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.