Clear Cutter's Axe

Level 9600 gpWeaponBulk LRareRemaster

1d6S·Martial·Axe·One-handed

Runes +1, striking, returning

Wielded by wealthy Taldan knights against the Goroth Lodge, this +1 striking returning hatchet has an axe head resembling a roaring lion's head.


Activate—Slash and Burn (manipulate)

Trigger You critically succeed at a Strike against a plant

Effect The weapon's etchings pulse with green energy, as it tears through bark, leaf, and wood. The clear cutter's axe deals an additional 1d10 persistent fire damage to the plant.


Activate—Mow Down ◆◆ (manipulate)

Frequency once per day

Effect You hurl the axe horizontally, sending it flying through the air in a wild, whirling cyclone. The axe flies in a 30-foot emanation around you, eliminating all non-magical undergrowth and any resulting difficult terrain, cover, and concealment in area. It attempts to counteract one magical effect that affects a plant in the area (counteract +20). Plant creatures in the area take 5d6 slashing damage (DC 25 reflex save). As the axe finishes its circuit, it returns to your hand.

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Sweep

This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.

Thrown 10 ft

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.

Critical Specialization (axe)

Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage dice you rolled (including extra dice for its potency rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage.