Creeping Death
Activate ◆◆ Interact
Saving Throw DC 22 fortitude
Onset 1 round
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Stunned 1 (2 rounds)
Stage 2 2d6 poison damage and Confused (1 round)
Stage 3 2d6 poison damage and controlled (2 days)
Stage 4 dead. A creature that dies while infected with creeping death immediately releases a burst of spores in a 15-foot emanation, exposing creatures in the area to creeping death. If the corpse of a creature killed by creeping death isn't burned, it rises as the host of a cythnophorian 12 hours later.
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.