Crimson Thorn
1d6S/P·Martial·Sword·One-handed
Runes +1
This +1 asp coil is used by many trained Sisters of the Golden Erinys. It has a deep-red hue on each segment of the blade complemented by a pitch-black pommel. Death isn't the worst outcome for someone on the receiving end of its lashes.
Activate—Taste the Pain ◇ (manipulate, visual)
Frequency once per hour
Trigger Your last action was a Strike with the crimson thorn that dealt damage to a creature
Effect Attempt an Intimidation check to Demoralize the creature you dealt damage to with a +2 item bonus to the roll. You don't take any penalties to this check for not sharing a language.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target is made off-balance by your attack, becoming off-guard until the start of your next turn.