Dawnflower Beads

Level 111,400 gpHeldBulk RareRemaster

Perception +20; precise vision 30 feet, imprecise hearing 30 feet

Communication speech (Common, Empyreal, and two other common languages)

Skills Diplomacy +21, Medicine +22, Religion +19, Sarenrae Lore +23

Int +2, Wis +5, Cha +4

Will +20


Prayer beads given prolonged exposure to spiritual energies at sacred Sarenite sites can attain sapience as Dawnflower beads . Other such objects hold the spirits of Sarenite priests who dedicated themselves to their work beyond death. Dawnflower beads function as a greater shining symbol. They don't re-attune to other deities but allow any divine spellcaster who isn't unholy to use them, though they attempt to talk their wielder out of morally questionable acts. Dawnflower beads have the following additional activations.


Activate Cast a Spell

Effect The beads cast 4th-rank Light.


Activate Cast a Spell

Frequency once per day

Effect The beads cast 5th-rank Vital Luminance.

Traits

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Intelligent

An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.