Daydream Trance
◆CommonRemaster
You fall into a half-sleeping trance. This lasts for 1 minute or until you fall Unconscious, whichever comes first. You can attempt to Dismiss your trance, but your attempt fails unless you succeed at a will saving throw against your own class DC or spell DC, whichever is higher. Once your trance ends, you can't enter a Daydream Trance again for 1 minute. While you're in your trance, you gain the following effects:
- •You gain a +1 status bonus to Will saves. This bonus increases to +2 against mental effects. If you're legendary in Occultism, the bonus against mental effects increases to +3.
- •You take a –1 penalty to Perception checks and initiative rolls.
Traits
Mental
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.
Occult
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.