Dazzling Shortbow

Level 5160 gpWeaponBulk 1UncommonRemaster

1d6P·Martial·Bow·One or two-handed

Range 60 ft.·Reload 0

Runes +1

This +1 striking shortbow is a favorite of mage hunters and those who frequently fight enemies who can turn themselves Invisible. A creature who is critically hit with a ranged Strike from a dazzling shortbow must succeed at a DC 19 fortitude save or be Dazzled for 1 minute.


Activate—Show Yourself! ◆◆ (concentrate)

Frequency once per day

Effect You fire an arrow that glows with purple light at a spot. Each creature in a 10-foot burst within 60 feet is affected by Revealing Light (DC 19).


Craft Requirements Supply one casting of revealing light .

Traits

Deadly d10

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Critical Specialization (bow)

If the target of the critical hit is adjacent to a surface, it gets stuck to that surface by the missile. The target is immobilized and must spend an Interact action to attempt a DC 10 Athletics check to pull the missile free; it can't move from its space until it succeeds. The creature doesn't become stuck if it is incorporeal, is liquid, or could otherwise escape without effort.