Deathseeker

Level 8500 gpWeaponBulk LCommonRemaster

1d4P·Martial·Knife·One-handed

Runes +1, striking, wounding

A hauntingly beautiful and masterfully crafted blade, this +1 striking wounding kris has been whet with the spilled blood of its creator, imbuing violent intent within its crimson curves. When you critically succeed at a Strike made with a deathseeker, the target feels the blade's unbridled bloodlust trying to consume it and must attempt a DC 24 will save; this effect has the incapacitation trait.


Critical Success The target is unaffected and is temporarily immune for 24 hours.

Success The target takes an additional 1 persistent bleed damage, and the DC for recovering from persistent bleed damage is 17, or 12 with particularly effective assistance.

Failure As success, except the target is also Confused for 1 round. It gets a flat check to recover from this confusion when it critically succeeds at a Strike against another creature or reduces another living being to 0 Hit Points, but not when it takes damage.

Critical Failure As success, except the target is also confused for 3 rounds. It gets a flat check to recover from this confusion when it critically succeeds at a Strike against another creature or reduces another living being to 0 Hit Points, but not when it takes damage.

Traits

Agile

The multiple attack penalty you take with this weapon on the second attack on your turn is -4 instead of -5, and -8 instead of -10 on the third and subsequent attacks in the turn.

Deadly d8

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Critical Specialization (knife)

The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.