Declare Anathema
Prerequisites Mortal Herald Dedication
Frequency 1/PT10M
Frequency once per 10 minutes
You declare a creature you are aware of within 30 feet anathema, causing their friends and strangers to shy away from them. Attempt a religion check against the target's Will DC.
Critical Success Any creature that attempts to target the anathema creature with a beneficial effect must succeed at a DC 5 flat or the action is disrupted. This curse remains until removed by Cleanse Affliction or a similar effect, or an atone ritual. In addition, the creature gains weakness 10 to spirit damage for 1 minute.
Effect: Declare Anathema
Success As critical success, but the curse lasts for 1 minute.
Failure As critical success, but the curse lasts for 1 round and the target doesn't gain weakness to spirit damage.
Critical Failure The target is unaffected.
Traits
This feat belongs to an archetype.
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.