Deep Sea Plate
Runes +1
AC +6·Dex Cap +0·Heavy·Plate
Str 18·Check -3·Speed -10 ft.
The interior of this heavy, brass +1 full plate is lined with waterproof fabric, especially covering the seams between plates. When worn, it provides a sealed environment that protects you from drowning as well as allowing you to move more freely while underwater.
Activate—Deep Dive ◆◆ (manipulate)
Frequency once per day
Effect The deep sea plate enables you to breathe underwater and gives you a swim Speed equal to half your land Speed while in depths of 500 feet or less for 1 hour.
Effect: Deep Sea Plate
Traits
The armor covers you so completely that it provides benefits against some damaging effects. On Reflex saves to avoid a damaging effect, such as a fireball, you add a +3 modifier instead of your Dexterity modifier.
A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.