Demon Dust
Activate ◆ Interact
The save for addiction to demon dust is DC 24 fortitude, and the addiction has the virulent trait.
Saving Throw DC 20 fortitude
Maximum Duration 8 hours
Stage 1 +2 item bonus to Athletics checks and treat up to 4 Bulk as being negligible in weight (1 minute)
Effect: Demon Dust (Stage 1)
Stage 2 +2 item bonus to Athletics checks, treat up to 4 Bulk as being negligible in weight, and Stupefied 1 (1 hour)
Effect: Demon Dust (Stage 2)
Stage 3 stupefied 1 (1 hour)
Stage 4 Stupefied 2 (1 hour)
Stage 5 stupefied 2 and all memories made since you were first exposed to this dose of demon dust become hazy and vague (1 hour)
Stage 6 stupefied 2 and all memories made in the previous 24 hours become hazy and vague (1 hour)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An item with this trait is a drug, a poison that conveys short-term benefits in addition to harmful side effects and long-term consequences. Each time a creature uses a given drug it must also attempt a saving throw against addiction to that drug.
An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.