Demoralizing Charge

◆◆CommonRemaster

Your team's coordinated assault strikes fear into your enemies' hearts. Signal up to two squadmates within the aura of your commander's banner; as a free action, those squadmates can immediately Stride toward an enemy they are observing.

If they end this movement adjacent to an enemy, they can attempt to Strike that enemy as a reaction. For each of these Strikes that are successful, the target enemy must succeed at a will save against your class DC or become Frightened 1 (Frightened 2 on a critical failure); this is an emotion, fear, and mental effect.

If both Strikes target the same enemy, that enemy attempts the save only once after the final attack and takes a –1 circumstance penalty to their Will save to resist this effect (this penalty increases to –2 if both Strikes are successful or to –3 if both Strikes are successful and either is a critical hit.)

Effect: Demoralizing Charge

Traits

Brandish

The brandish trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the brandish trait, you must be holding your banner in one hand or wielding a weapon it is attached to. Since you have to be actively signaling with your banner to direct your squadmates while using a tactic with the brandish trait, you cannot use free actions or reactions granted as part of a brandish tactic unless specifically noted otherwise.

Commander

This trait indicates abilities from the commander class.

Tactic