Doomsweeper
1d10P/S·Martial·Polearm·Two-handed
Runes +1, striking
Functioning as a +1 striking halberd when wielded as a weapon, a doomsweeper is a heavy steel rake-like implement commonly used by frontline soldiers to scour the battlefield for unseen dangers. When you hold a doomsweeper extended in front of you, you gain a +1 item bonus to Perception checks to notice any Hidden hazards in a 30-foot cone, with the bonus increasing to +2 if you are performing the Scout or Search exploration action.
Activate—Clear the Way ◆◆ (concentrate, manipulate)
Frequency once per day
Requirements You're holding the doomsweeper in 2 hands
Effect The doomsweeper sweeps the ground clear of obstacles in a 30-foot cone. This automatically removes any mundane effects of 4th level or lower that would hinder ground movement through the area of effect, including caltrops and non-magical difficult terrain features no deeper or higher than 4 feet. It also attempts to counteract any magical dangers or obstacles with a +14 modifier and a counteract rank of 4th. Finally, it attempts a Thievery check with a +14 modifier to disable all non-magical hazards (but not haunts) in the area. You don't need to be aware of any hazards or effects in the area for the doomsweeper to remove them, but you don't become aware of them if the attempt fails.
Traits
Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.
A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
The target is moved 5 feet in a direction of your choice. This is forced movement.