Draining Touch

Level 2classRareRemaster

You reach out your arm, grasping hungrily for a source of energy. Attempt a melee Strike. If you succeed, you deal 1d8 cold damage for every 2 levels you have to the target (scaling d8 cold), or double damage on a critical success.

Awakening You drain enough energy from a creature to leave it with lingering aftereffects. Your Draining Touch also leaves a creature Clumsy 1, or Clumsy 2 if your attack was a critical success.

Awakening You can pull away not just physical energy, but a creature's spirit as well. Your Draining Touch can deal your choice of cold, spirit, or void damage, changing the cold trait to spirit or void as appropriate.

Traits

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Deviant

This trait describes strange supernatural or paranormal abilities.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.