Dread Helm

Level 4100 gpWornBulk LCommonRemaster

The faceplate of a dread helm has a fierce visage that magnifies the effects of fear. Concealed within is a reservoir that can hold a single Dread Ampoule, which takes 3 Interact actions to install.

Activate (manipulate)

Requirements A dread ampoule is installed in the helm


Effect The dread ampoule atomizes, creating a fear-inducing mist that hangs around your face for 3 rounds. The mist grants an item bonus to Intimidation checks equal to the dread ampoule's item bonus. The mist also deals mental damage equal to the dread ampoule's splash damage to all creatures within a 5-foot emanation other than you. The activation uses up the dread ampoule, and the helm can't be activated again until a new one is installed.

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Fear

Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.