Drink from the Chalice
Requirements You are holding your chalice implement.
Frequency once per round
Requirements You are holding your chalice implement.
You drink from the liquid that slowly collects in your chalice or administer it to an adjacent ally. The drinker chooses whether to take a small sip or to drain the contents.
- •Sip A sip grants the drinker an amount of temporary Hit Points equal to your level (minimum 3) that last until the end of your next turn.
Effect: Drink from the Chalice
- •Drain (healing, vitality) Drinking deep instead heals the drinker 3 Hit Points for each level you have. After the chalice is drained, it's left with only its slowly collecting dregs; the chalice can't be drained again, though it can still be sipped from. If 10 minutes pass without anyone drinking from the chalice, it refills itself and can be drained again. If the drinker has void healing, it can still heal in this way, and the effect has the void trait instead of healing and vitality.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
This indicates abilities from the thaumaturge class.