Drowning Mist
Level 12Though not unique to Chelaxian kineticists, this sarglagoninspired technique floods enemies' lungs. Your elemental gate exudes a faint mist that feels as thick as standing water. The moisture doesn't just tug at limbs; it forcibly seeps into the nostrils and lungs of air-breathing creatures. While in this stance, your aura is difficult terrain for any creature that doesn't have a swim Speed. Creatures that can't breathe water must hold their breath while in the aura, and when such creatures take an action that reduces their remaining air by 1 or more rounds, they must also attempt a fortitude save against your class DC (maximum once per round). You're immune to the effects of your own Drowning Mist.
Critical Success The creature is unaffected and becomes temporarily immune to the effects of this impulse for 24 hours.
Success The creature is unaffected.
Failure Moisture seeps into the creature's lungs, making the creature Sickened 1.
Critical Failure As failure, but Sickened 2.