Elysian Dew

Level 12375 gpConsumableBulk LUncommonRemaster

Activate (manipulate)


When you drink sweet, sky-blue Elysian dew , for 1 minute, you gain a 10-foot aura that evokes the vitality of Elysium, causing nearby objects to seem more colorful and plants to stand taller. You and any ally that starts its turn in the emanation gain 5 temporary Hit Points, a +1 item bonus to saving throws, and a +1 item bonus to Acrobatics and Athletics checks until the start of your or the ally's next turn. If you're unholy and drink this potion, it fails to work, and you must succeed at a DC 30 fortitude save or the potion renders you Drained 2.

Aura: Elysian Dew

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Potion

A potion is a magical liquid activated when you drink it.