Energizing Lattice
Runes +2, resilient, fortification
AC +4·Dex Cap +1·Medium·Chain
Str 16·Check -2·Speed -5 ft.
This suit of +2 resilient fortification lattice armor has latticework of fine golden wire. After negating a critical hit with its fortification rune, the latticework glows for 1 minute, shedding bright light in a 20-foot radius (and dim light for the next 20 feet). You can Dismiss this light.
Effect: Energizing Lattice
Activate ◆◆ (concentrate, force)
Requirements The energizing lattice is glowing because it negated an enemy's critical hit
Effect You release the lattice's energy and make a weapon or unarmed attack Strike that deals 6d6 additional force damage. If your Strike fails, but doesn't critically fail, the target still takes half the force damage. The latticework ceases glowing after the Strike.
Traits
[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}