Eroding Bullet

Level 522 gpHeldBulk UncommonRemaster

Ammunition round

Activate (manipulate)


Eroding bullets cast a faint green glow, and smell like the sickly- sweet organic gases that rise from corpses. Handling an eroding bullet without gloves deals 1 acid damage and leaves the putrid scent coated on your fingers. Upon Striking an enemy, the glass casing inside the bullet bursts, releasing a splattering of bubbling green acid that coats the target. The target takes 2d6 persistent acid damage in addition to the damage normally dealt by the attack.

Traits

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.