Expel Maelstrom
Requirements You're in a curse maelstrom state
Requirements You're in a curse maelstrom state
Effect You expel the maelstrom from your body, sending the energy to reside in one unlucky creature within 60 feet. Your curse maelstrom state ends. The result depends on the creature's will save.
Critical Success The creature is unaffected, and the curse's energy dissipates harmlessly.
Success The creature comes to house the maelstrom's wrath within it. It takes a -1 status penalty to all saving throws and skill checks for 1 minute.
Effect: Expel Maelstrom (Success)
Failure The maelstrom strikes deep into the creature's soul. It takes a -2 status penalty to all saving throws and skill checks for 10 minutes.
Critical Failure The maelstrom pitches the creature into a single fit of utter misfortune before burrowing into its soul. As failure, but the creature also must roll twice and take the lower result on its next saving throw or skill check; this is a misfortune effect.
Effect: Expel Maelstrom (Failure or Critical Failure)
Traits
A curse is an effect that places some long-term affliction on a creature. Curses are always magical and are typically the result of a spell or trap. Effects with this trait can be removed only by effects that specifically target curses.
This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.