Fabricate Truth

Level 4classCommonRemaster

Feats requiring Fabricate Truth

You invent a false truth by fast talking, switching arguments, shifting the standard of evidence, and generally confounding others. Choose a creature within 30 feet that you're aware of. Attempt a deception check against that target's Will DC. Regardless of your result, the target is temporarily immune to your attempts to Fabricate Truth for 10 minutes.


Critical Success The target becomes Stupefied 2 for 1 round.

Success The target becomes Stupefied 1 for 1 round.

Traits

Archetype

This feat belongs to an archetype.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.