Faultline Hammer

Level 6250 gpWeaponBulk 2UncommonRemaster

1d6B/P(1d10 two-handed)·Martial·Hammer·One or two-handed

Runes +1, striking

The steel head of this +1 striking earthbreaker has a large crack that zigzags down its center, making it look like it could crack in half with any swing. This belies the hammer's strength; its strikes can shatter stone with ease.

Activate—Create Faultline (concentrate)

Frequency once per day

Trigger You Strike an object or raised shield with the faultline hammer and would deal piercing damage to that object


Effect Until the end of your next turn, any weapon that Strikes the object deals additional damage as though the weapon had the razing trait. The triggering Strike also deals this additional damage.

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Razing

Razing weapons are particularly good at damaging objects, structures, and vehicles. Whenever you deal damage to an object (including shields and animated objects), structure, or vehicle with a razing weapon, the object takes an amount of additional damage equal to double the number of weapon damage dice.

Shove

You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Two-Hand 1d10

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.

Versatile P

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.

Critical Specialization (hammer)

The target is knocked prone.