Fearweed

Level 10160 gpConsumableBulk LUncommonLegacy

Activate Interact

Cultivated by mashing and fermenting toxic weeds found in lonely graveyards, fearweed is a greenish paste magically infused with psychic horror. The Frightened condition from fearweed can't be removed while the poison lasts.


Saving Throw DC 30 fortitude

Onset 1 minute

Maximum Duration 6 minutes

Stage 1 7d6 poison damage and frightened 1 (1 minute)

Stage 2 8d6 poison damage and Frightened 2 (1 minute)

Stage 3 9d6 poison damage and Frightened 3 (1 minute)


Craft Requirements Supply one casting of 4th-rank Fear.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Contact

A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.