Feral Swing
You lash out with both arms, rending all before you. Each creature in a 15-foot cone must succeed at a reflex save against your class DC or take spirit damage equal to your normal Strike damage with your Hands of the Wildling.
You can choose to swing with abandon, which imposes a –2 circumstance bonus to enemies' saving throws, but causes you to become Off-Guard until the start of your next turn.
Effect: Feral Swing
Traits
Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
Transcendence channels the might of an exemplar's divine spark through one of their ikons to surpass the mortal and enact a miraculous deed. Each ikon has an action with the transcendence trait, and using it is called Sparking Transcendence. To use the action, your divine spark must be empowering that ikon and you must have the ikon ready to use (typically holding a weapon ikon or wearing a worn ikon). Immediately after you Spark Transcendence, your divine spark is forcefully ejected from that ikon, coming to rest in another ikon of your choice. You can Spark Transcendence only once each round. As it comes from your divine spark, a transcendence action has the divine trait.