Forgetful Drops
Activate ◆ (manipulate)
Access Member of a secret society
These innocuous, colorless drops can be poured directly into a victim's mouth, or slipped into their food or drink. They initially haze a victim's mind slightly, making them easier to fool; in later stages, they can lead to the victim entering a murderous Confused state. Secret societies use these drops to befuddle a target or to frame them for violence.
Saving Throw DC 18 fortitude
Onset 5 minutes
Maximum Duration 1 hour
Stage 1 Stupefied 1 (10 minutes)
Stage 2 stupefied 1 and Clumsy 1 (20 minutes)
Stage 3 stupefied 1, clumsy 1, and Confused (30 minutes)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
An ingested poison is activated by applying it to food or drink to be consumed by a living creature, or by placing it directly into a living creature's mouth. A creature attempts a saving throw against such a poison when it consumes the poison or the food or drink treated with the poison. The onset time of ingested poisons typically ranges anywhere from 1 minute to 1 day.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.