Frogskin Tincture
Activate ◆ (manipulate)
Once you imbibe this bitter elixir, your skin exudes a toxin for 1 hour, affecting any creature that hits you with a jaws Strike or other bite attack. If you are Swallowed Whole by another creature, they are automatically exposed to the poison every round and take a –2 penalty to their saving throw against it.
Frogskin Tincture Poison (poison)
Saving Throw DC 22 fortitude
Maximum Duration 6 rounds
Stage 1 2d4 poison damage (1 round)
Stage 2 2d6 poison damage and Enfeebled 2 (1 round)
Stage 3 3d6 poison damage, Enfeebled 3, and Sickened 1 (1 round)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Elixirs are alchemical liquids that are used by drinking them.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.