Frost Breath

Level 770 gpConsumableBulk LCommonRemaster

This bottle of frozen vapors is captured in the frozen peaks of the crown of the world. After inhaling frost breath, you gain resistance 5 to cold. You can exhale the frost breath as a single action to release a spray of frigid air in a 15-foot cone. Each creature in the area takes 4d6 cold damage with a DC 20 reflex save. For 10 minutes, surfaces in the area are covered in ice, becoming difficult terrain and uneven ground (DC 20 acrobatics).

Effect: Frost Breath

Traits

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Bottled-Breath
Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.