Frost Fair Yanyuedao

Level 14WeaponBulk 2UniqueRemaster

1d8S·Martial·Polearm·Two-handed

Runes +2, greater striking

The Frost Fair Yanyuedao is a +2 greater striking yanyuedao (use statistics for glaive) once wielded by a legendary military general from Goka. This weapon was constructed from pieces harvested from a dragon's body. When in an area of severe cold or colder, the Frost Fair Yanyuedao becomes a +3 major striking yanyuedao with a glowing blue cutting edge and the following ability.


Activate—Dragon Chill (manipulate)

Effect Until the end of your turn, the Frost Fair Yanyuedao gains the effects of a Greater Frost rune. While under this effect, if you critically succeed at a Strike using this weapon against a creature who has resistance or immunity to cold, that creature must attempt a DC 31 fortitude save or be Slowed 1 for 1 minute.

Effect: Dragon Chill

Traits

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Deadly d8

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Forceful

This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each subsequent attack gains a circumstance bonus to damage equal to double the number of weapon damage dice.

Reach

Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.

Critical Specialization (polearm)

The target is moved 5 feet in a direction of your choice. This is forced movement.