Ghostcaller's Planchette (Greater)

Level 1821,000 gpHeldBulk CommonRemaster

This miniature wooden planchette is engraved with symbols designed to attract spirits. When affixed, the symbols begin to glow, and the planchette turns slightly insubstantial. The spell DC of any spell cast by activating this item is 38.

  • Armor After you cast a spell by activating the planchette, you gain resistance 10 to all physical damage (except Ghost Touch) until the start of your next turn. Attacks by incorporeal creatures (such as a ghost's ghostly hand) count as ghost touch .

Effect: Ghostcaller's Planchette - Armor

  • Weapon After you cast a spell by activating the planchette, the affixed weapon gains the effects of both the ghost touch and Greater Vitalizing property runes until the end of your next turn.

Effect: Ghostcaller's Planchette - Weapon


Activate Cast a Spell

Effect You cast Void Warp.


Activate Cast a Spell

Frequency once per day

Effect You cast 7th-rank Invoke Spirits


Activate Cast a Spell

Frequency once per day

Effect You cast Tempest of Shades

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Spellheart

Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.