Gift of the Immortal Herb

Level 16classCommonRemaster

Usage imbued into a body ikon


Your blood turns a divine gold, shining in moments its spilled and begetting new life. The imbued ikon gains the following effects.

Immanence If your divine spark remains in your body ikon for 10 continuous minutes, you regrow one damaged or ruined limb or organ.

TranscendenceShed the Mortal Skin 1 (healing, light, transcendence, vitality)

Traits

Exemplar

This indicates abilities from the exemplar class.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Ikon

An item with the ikon trait is a special item provided or created by an exemplar's divinity that is so tied to that exemplar that it can serve as a sacred vessel for their might. You gain three ikons at first level. Each ikon has a passive immanence ability and an activated transcendence ability. A feat with the ikon trait imbues one of your ikons with further capabilities. Whenever you gain a feat with the ikon trait, choose which of your ikons gains that ability; if you have multiple ikons that meet the feat's usage requirements, you can take the feat multiple times to apply its effects to another one of your ikons. These feats list what ikon they can be imbued into, and any number of them can be imbued into a single ikon.

Light

[table]{"columns":[{"key":"c0","label":"Levels of Light","align":"left"},{"key":"c1","label":"Description","align":"left"}],"rows":[{"c0":"Bright Light","c1":"In bright light, such as sunlight, creatures and objects can be observed clearly by anyone with average vision or better."},{"c0":"Dim Light","c1":"Areas in shadow or lit by weak light sources are in dim light. Creatures and objects in dim light have the Concealed condition, unless the seeker has darkvision or low-light vision, or a precise sense other than vision."},{"c0":"Darkness","c1":"A creature or object within darkness is Hidden or undetected unless the seeker has darkvision or a precise sense other than vision. A creature without darkvision or another means of perceiving in darkness has the Blinded condition while in darkness, though it might be able to see illuminated areas beyond the darkness. If a creature can see into an illuminated area, it can observe creatures within that illuminated area normally. After being in darkness, sudden exposure to bright light might make you Dazzled for a short time, as determined by the GM."}]}

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.