Gnawbone Toxin
Activate ◆◆◆ (manipulate)
Made from the ground bones of ghouls or other cannibalistic creatures processed into a green-gray paste, gnawbone toxin imparts an insatiable desire to consume the flesh of intelligent creatures. If the victim eats at least a mouthful of humanoid flesh, it ignores the enfeebled condition from gnawbone toxin for 1 minute. Victims under the effect of gnawbone toxin regain only half as many Hit Points from healing effects unless they've eaten at least a mouthful of humanoid flesh in the last minute.
Saving Throw DC 30 fortitude
Onset 1 minute
Maximum Duration 6 minutes
Stage 1 Enfeebled 2 (1 minute)
Stage 2 Enfeebled 3 (1 minute)
Stage 3 Enfeebled 4 (1d4 minutes)
Traits
Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A contact poison is activated by applying it to an item or directly onto a living creature's skin. The first creature to touch the affected item must attempt a saving throw against the poison; if the poison is applied directly, the creature must attempt a saving throw immediately when the poison touches its skin. Contact poisons are infeasible to apply to a creature via a weapon attack due to the logistics of delivering them without poisoning yourself. Typically, the onset time of a contact poison is 1 minute.
An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.