Grasping Snare

Level 875 gpConsumableBulk UncommonRemaster

You rig vines and ropes to hold a creature in place. The first creature to enter the square must attempt a DC 26 reflex save with the following effects.


Critical Success The creature is unaffected.

Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes.

Failure The creature is Immobilized for 1 round, then takes a –5-foot status penalty to its Speed for 1 minute. Both effects end early if it Escapes (DC 26).

Critical Failure The creature is immobilized for 1 minute or until it Escapes (DC 26).

Effect: Grasping Snare

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Mechanical

A hazard with this trait is a constructed physical object.

Snare

Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.

Trap

A hazard or item with this trait is constructed to hinder interlopers.