Green Man
Domains healing, might, nature, protection
Divine Font heal
Attribute con, wis
Skill nature
Weapon club
Spells 1st: Summon Plant or Fungus, 2nd: Entangling Flora, 6th: Tangling Creepers
Edicts Discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness
Anathema Allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life
Areas of Concern Growth, nature, intelligent plants
Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow.
Title Guide in the Grass
Areas of Concern Growth, nature, intelligent plants
Edicts Discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness
Anathema Allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life
Religious Symbol thick branch with thinner, leafy branches
Sacred Animal none
Sacred Colors green