Guardian Rose

Level 420 gpConsumableBulk UncommonRemaster

Activate (concentrate)

Trigger You would be reduced to 0 Hit Points but not immediately killed.


This rose-shaped crystal brooch is a translucent bloodred. These talismans have saved the lives of many a soldier on the field of battle. When you activate a guardian rose , you avoid being knocked out and regain (2d8+5) healing Hit Points. However, this puts a strain on your body and you are Enfeebled 1 until the end of your next turn.

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Healing

A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.