Harpy's Talon

Level 13 gpConsumableBulk UncommonRemaster

Activate (concentrate)

Trigger You successfully Strike a creature with the affixed weapon.


This sharp metal claw is used to inflict additional pain upon your enemies. When you activate the harpy's talon, the weapon deals persistent bleed damage equal to the number of weapon damage dice. If the Strike was a critical success, the persistent bleed damage increases to twice the number of weapon damage dice.

Effect: Harpy's Talon

Traits

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Talisman

A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.