Hobbling Snare
You rig vines, ropes, or wires to cinch tight around a creature that triggers this snare. The first creature to enter the square must attempt a DC 20 reflex save.
Critical Success The creature is unaffected.
Success The creature takes a –5-foot status penalty to its Speed for 1 minute or until it Escapes.
Failure As success, but the penalty is -10 feet.
Critical Failure As success, but the penalty is -20 feet.
Effect: Hobbling Snare
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
A hazard with this trait is a constructed physical object.
Traps typically made by rangers, snares follow special rules that allow them to be constructed quickly and used on the battlefield.
A hazard or item with this trait is constructed to hinder interlopers.