Hunter's Bane
Usage affixed to armor
Activate ◇ (concentrate)
Trigger A Hidden or Undetected enemy hits you with an attack
Requirements You are trained in Survival
This talisman is a ring of dried, interwoven pieces of straw. When you activate the hunter's bane , you sense the exact location of the attacker. It becomes Observed by you if it was hidden from you or becomes hidden from you if it was undetected. If the attacker is behind lead, the hunter's bane has no effect.
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Effects with this trait attempt to determine the presence or location of a person, object, or aura.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.