Hunter's Dawn

Level 23WeaponBulk 1UniqueLegacy

1d6B·Simple·Club·One-handed

Runes +3, greater striking, speed, ghost touch

Hunter's Dawn is a +3 greater striking Speed Ghost Touch club .

However, the notched head of the weapon marks it as an atlatl, an ancient tool used for throwing darts and javelins. You can use Hunter's Dawn with a mundane dart or javelin like you would use a bow with an arrow; when you do so, the range of the dart or javelin is doubled, and the dart or javelin uses Hunter's Dawn to determine its attack modifier and damage dice.


Activate , 2 , or 3 Interact

Effect You swing Hunter's Dawn and launch a magically conjured javelin at a target within 60 feet, making a ranged Strike.

The javelin has the statistics of a javelin but gains the magical properties of Hunter's Dawn and disappears immediately after hitting or missing its target.

On a successful hit, you deal damage (3d6 piercing, due to the atlatl's greater striking rune, plus your Strength modifier); in addition, a gazelle leaps from the hit target to one or more targets within 20 feet of the first, dealing 2d6 piercing damage plus your Strength modifier. The number of additional targets hit in this way is equal to the number of actions you spend to activate this ability (one additional target if you used one action, two additional targets for two actions, and so forth).


Activate

Trigger You hit a creature with a ranged Strike with Hunter's Dawn

Effect The target is marked. Once per day, you can cast a 5th-rank Locate spell on the marked target, regardless of its distance from you or your ability to cast spells. This effect persists until it is dispelled (counterspell DC 46), the creature dies, or a new target is marked.


Activate Interact

Frequency three times per day

Effect You shave a curl of wood from Hunter's Dawn and create a roaring fire within 15 feet. You can choose one of the following shapes for the fire to take: a 10-foot square, a 20-foot line, or a 15-foot cone. Each creature in the affected squares take 6d6 fire damage (DC 46 reflex).


Destruction Hunter's Dawn can be destroyed only by placing it on the funeral pyre of a dead god.

Traits

Arcane

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Thrown 10 ft

You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.