Impelling Symbol
Activate ◇ (concentrate)
Trigger You Cast a Spell that restores Hit Points to another creature.
This simple religious symbol bolsters you when you help others. When you activate it, you gain a number of temporary Hit Points equal to your level plus the rank of the spell you cast. These temporary Hit Points last for 1 minute.
Effect: Impelling Symbol
Traits
An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.
Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.