Iron Command
Trigger An enemy in your champion's aura damages you
Trigger An enemy in your champion's aura damages you
Effect You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The enemy must choose one of the following options.
- •Kneel The enemy drops Prone as a free action.
- •Refuse You deal scaling d6 mental damage to the enemy. This damage increases to 2d6 at 5th level, 3d6 at 9th level, 4d6 at 12th level, 5d6 at 16th level, and 6d6 at 19th level.
Regardless of which option the enemy chose, your Strikes against it deal 1 extra spirit damage until the end of your next turn. This extra damage increases to 2 at 9th level and 3 at 16th level.
Effect: Champion's Extra Damage
Traits
This indicates abilities from the champion class.
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.